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Fundamentals Of Game Design [PDF Download]

Fundamentals of Game Design PDF
Author: Ernest Adams
Publisher: New Riders
Release Date: 2013-12-19
ISBN: 0133435717
Size: 79.27 MB
Format: PDF, ePub
Category : Computers
Languages : en
Pages : 576
View: 6328

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Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Fundamentals Of Game Design [PDF Download]

Fundamentals of Game Design PDF
Author: Ernest Adams
Publisher: New Riders
Release Date: 2010-04-07
ISBN: 9780132104753
Size: 47.53 MB
Format: PDF
Category : Computers
Languages : en
Pages : 696
View: 4924

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To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

Fundamentals Of Game Design [PDF Download]

Fundamentals of Game Design PDF
Author: Ernest Adams
Publisher: Prentice Hall
Release Date: 2007
ISBN:
Size: 18.34 MB
Format: PDF, Docs
Category : Computers
Languages : en
Pages : 669
View: 3730

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Game design is the most fundamental skill you need for a career in the video game industry. Noted authors and game developers Ernest Adams and Andrew Rollings lead you through the concepts, principles, and techniques for designing an entire video game. The first half of the book gives you the necessary groundwork for creating worlds, characters, stories, gameplay, core mechanics, and a user interface. It also shows you a process by which to approach the task. The second half of the book applies the principles of the first half to the most common game genres on the market today including action games, strategy games, role-playing games, and vehicle simulations.

Fundamentals Of Game Development [PDF Download]

Fundamentals of Game Development PDF
Author: Heather Maxwell Chandler
Publisher: Jones & Bartlett Learning
Release Date: 2011-08-24
ISBN: 0763778958
Size: 38.32 MB
Format: PDF, Mobi
Category : Computers
Languages : en
Pages : 381
View: 2857

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Written by veterans who are currently working in the game industry, Fundamentals of Game Development is unique because it provides the practical aspects of the processes involved in developing and completing game projects. Using examples and exercises, this book provides a hands-on approach that walks the reader through the entire process of developing a game from concept to completion. Ideal for introductory game development and game production courses the book covers history, game genre, design, story-telling, character creation, pre-production, code release, career descriptions, and more.

Fundamentals Of Game Design Third Edition [PDF Download]

Fundamentals of Game Design  Third Edition PDF
Author: Ernest Adams
Publisher:
Release Date: 2013
ISBN:
Size: 73.36 MB
Format: PDF, ePub
Category : Internet games
Languages : en
Pages : 576
View: 470

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Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Game Design Und Produktion [PDF Download]

Game Design und Produktion PDF
Author: Gunther Rehfeld
Publisher: Carl Hanser Verlag GmbH Co KG
Release Date: 2020-05-11
ISBN: 3446463674
Size: 23.91 MB
Format: PDF, ePub, Mobi
Category : Computers
Languages : de
Pages : 260
View: 810

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Dieses Grundlagenlehrbuch für angehende Computerspieldesigner erläutert zunächst die allgemeinen Zusammenhänge des menschlichen Spielens. Dabei kommt es dem Autor auch darauf an, die Übergänge zu den neuen vernetzten Medien und den Gemeinschaften in den sogenannten virtuellen Räumen zu betrachten. Im weiteren Verlauf wird der Stand der Technik bezüglich der Produktion von Computerspielen beschrieben, wobei auf die Spielentwicklung (Game Design) ebenso eingegangen wird wie auf die Programmierung, Funktionsweisen und Jobprofile der Spieleindustrie. Hier liegt der Schwerpunkt auf allgemeinen Prinzipien, da die Computertechnologie einem sehr schnellen Wandel unterliegt. Das Buch verweist in Kästen und Anmerkungen auf einschlägige Literatur, Spiele und andere Medien und soll so zur Vertiefung des Gebiets anregen. Zudem gibt das Buch einen Überblick über Spielformen von Online- und Offline-Spielen und klärt Kernbegriffe des Aufbaus von Computerspielen. Anschaulich geschrieben, vermittelt dieses Lehrbuch wichtige Grundlagen des Designs und der Entwicklung von Computerspielen vor dem Hintergrund moderner spieltheoretischer Grundlagen. In der zweiten Auflage: Aktualisierung der Beispiele, neue Engines (Kapitel über die Unreal Engine), Technik, Technologie, Skills.

Fundamentals Of Sports Game Design [PDF Download]

Fundamentals of Sports Game Design PDF
Author: Ernest Adams
Publisher: New Riders
Release Date: 2014-01-29
ISBN: 0133812189
Size: 74.38 MB
Format: PDF, ePub
Category : Computers
Languages : en
Pages : 50
View: 2250

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the sports game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the sports game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Die Kunst Des Game Designs [PDF Download]

Die Kunst des Game Designs PDF
Author: Jesse Schell
Publisher: BoD – Books on Demand
Release Date: 2020-01-28
ISBN: 3958452825
Size: 77.61 MB
Format: PDF, Mobi
Category : Computers
Languages : de
Pages : 680
View: 4819

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Jeder kann die Grundlagen des Game Designs meistern - dazu bedarf es keines technischen Fachwissens. Dabei zeigt sich, dass die gleichen psychologischen Grundprinzipien, die für Brett-, Karten- und Sportspiele funktionieren, ebenso der Schlüssel für die Entwicklung qualitativ hochwertiger Videospiele sind. Mit diesem Buch lernen Sie, wie Sie im Prozess der Spielekonzeption und -entwicklung vorgehen, um bessere Games zu kreieren. Jesse Schell zeigt, wie Sie Ihr Game durch eine strukturierte methodische Vorgehensweise Schritt für Schritt deutlich verbessern. Mehr als 100 gezielte Fragestellungen eröffnen Ihnen dabei neue Perspektiven auf Ihr Game, so dass Sie die Features finden, die es erfolgreich machen. Hierzu gehören z. B. Fragen wie: Welche Herausforderungen stellt mein Spiel an die Spieler? Fördert es den Wettbewerb unter den Spielern? Werden sie dazu motiviert, gewinnen zu wollen? So werden über hundert entscheidende Charakteristika für ein gut konzipiertes Spiel untersucht. Mit diesem Buch wissen Sie, worauf es bei einem guten Game ankommt und was Sie alles bedenken sollten, damit Ihr Game die Erwartungen Ihrer Spieler erfüllt und gerne gespielt wird. Zugleich liefert es Ihnen jede Menge Inspiration - halten Sie beim Lesen Zettel und Stift bereit, um Ihre neuen Ideen sofort festhalten zu können.

Fundamentals Of Adventure Game Design [PDF Download]

Fundamentals of Adventure Game Design PDF
Author: Ernest Adams
Publisher: Peachpit Press
Release Date: 2014-02-11
ISBN: 0133812324
Size: 67.11 MB
Format: PDF, Docs
Category : Computers
Languages : en
Pages : 99998
View: 2085

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the adventure game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals Of Role Playing Game Design [PDF Download]

Fundamentals of Role Playing Game Design PDF
Author: Ernest Adams
Publisher: New Riders
Release Date: 2014-03-25
ISBN: 0133812138
Size: 33.22 MB
Format: PDF, Mobi
Category : Computers
Languages : en
Pages : 50
View: 2238

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the role-playing game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the role-playing game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.